Hello! I had the same problem! And your thoughts about bounds are correct. I just downscaled my animation in blender and then upscaled in unreal. I think it’s because when you upscale your objects in your DCC unreal reads this upscale in the wrong way… So the best way is just upscale your objects inside unreal.
p.s. you can edit bounds in the mesh editor: - mesh - positive bounds extension.