Alembic file component scaling issues in unreal engine 5

Hello dear people,

I have some character animation done in blender and exported as alembic. The exported alembic file have some components which follows the character movement.

The alembic export works fine in c4d and 3ds max.

However when I try to import the same alembic file in unreal, I have the main character animation and the other components are super tiny.

I tried exporting the alembic from both c4d and 3ds max but still no success.

I tried skeletal import option also, but no success

Anyone know what’s going on & point me a direction will be greatly appreciated.

Many thanks

Im here for a similar problem with the abc scaling. I´ve “solved it” at least a little bit. Before exporting on Blender, pick each mesh that hasnt its right scale and apply all transforms. Then export and import to Unreal. That made my objects a little more similar to the scale that they should have. They are not perfect though, Im still working on it.