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Alembic Caches and Sequencer

Hi, I have a few shots, set up as level sequences, and than a master sequence to bring it all together. Now I have an alembic cache for each shot for an item. It’s always in the same place, just different vertex animation. I am looking for a way to hide the other caches and only display the cache for the current shot while playing through the master sequence. Tried “Actor hidden in game” and keyframed that in each shot, but that did not hide the other caches while playing through the sequence.

Any ideas? thanks

what if you convert it to spawnable instead?