[FONT=“Apple SD Gothic Neo”]I’ve read the answers in other forums. However, I still have to look at the mesh in a sequencer that does not move.
- Geometry Cache Component? (Of course I added.)
- Running check? (This also added as well.)
[FONT=“Apple SD Gothic Neo”]I do not want to hear of using it as a skeletal mesh. All I need to do is use a geometry cache. I’ll be waiting for a nice gentleman to tell you the solution to this super fast.