Alembic Cache and camera alignment

Hi,

I animated a character and a camera in Maya and want to bring it into UE5. My issue currently is that I need to move the camera and cache to fit the environment in UE5. I can’t find a way to successfully group or parent everything so it all moves in unison.
I’d like to ideally parent everything to the camera so I can move around and place the characters anywhere in the environment relative to the camera.

When I parent the cache to the camera, the cache pops somewhere else.

Is there a workflow that can solve this issue?

Thank you!