Alembic and Materials Elements

[USER=“3405991”]Full Rotation[/USER] Thanks for the Flatten Tracks option!
Now, as we get our material slots in place, how we can tell the UE to automatically apply thouse materials during the import process?

Let’s say, we have a complex asset with number of sub-meshes and ID materials applyed for each mesh (in maya).
We import that asset as a Static Mesh and pass it to lookdev department for the final surfacing (ending up with all asset materials ready to use).
Now, as we import ABC animated cache for each individual animation for that asset it would be nice to have all the materials fill in their slots according to each material ID. Owervise, we have to manually re-apply each material to each slot for each new animated cashe asset.

Does any one knows how to actually handle this case?