Aleksandr Serdiuk - Deform Anything

DeformAnything – Real-Time Mesh Deformation Plugin

Bring your worlds to life with DeformAnything, a powerful Unreal Engine plugin that lets you bend, dent, crush, and reshape any static mesh directly in-game.

Whether you’re making bullet impacts, craters, footprints, dents, or full destruction systems, DeformAnything gives you the control and performance you need — all in real time.

Why DeformAnything?

  • Universal – works with ANY static mesh in your project.

  • Dynamic – apply deformations at runtime through Blueprints or C++.

  • Flexible – choose between sphere and cube shapes, or create your own.

  • Optimized – automatic LOD updates keep performance smooth.

  • Game-ready – perfect for shooters, survival games, sandbox worlds, or any project that needs responsive environments.

Perfect for:

  • Realistic bullet holes, dents, and scratches

  • Explosions that leave permanent craters

  • Footprints or tracks in snow, sand, or dirt

  • Interactive destructible environments

With DeformAnything, your environments are no longer static – they react, change, and tell stories with every player interaction.


Documentation Link

This looks really great. I am interested but would like to test it out.

Do you have a demo I can play test?