AldertLake - Full Modern Menu System

| 🎮 PLAYABLE DEMO | 💬 DISCORD | 📕 DOCUMENTATION

✅|Features List

  • Easy To Integrate To Your Project & To Use.

  • Require No C++ Or Coding Knowledge.

  • Fully Animated Menu For Immersive & AAA Experience.

  • Widgets For All Required Settings (Graphics, Display, Audio, Control..)

  • Fully Working & Animated Pause Menu With Objective System

  • Supports 8 languages ​​(English, Chinese, French, German, Spanish, Portuguese, Ukrainian, Russian) Using Localization Dashboard.

  • Support Keyboard & Mouse + GamePad With Icons For Both XBOX & PS Controllers (Except keyboard key binding WB)

  • Easy To Use Modular Save System with 6 Save Slots Build-In.

  • Upscaling Technologies Build-in (DLSS - FSR - XeSS)

  • Low Lattency Features (NVIDIA Reflex, Intel XeLL...)

  • Key Binding System Easy To Expand.

  • Animated Credits Roll with hold to skip functionality.

  • Animated Loading Screen With Async Level Loading Support.

  • GPU Name & VRAM Report.

  • GamePad Layout Selection With Both XBOX & PS Support.

  • Smart Error Notifier (Outdated Driver, Unsupported Hardware..)

  • Easy To Customize SFXs & Music For Each Section. (Just put WAV into Cue)

  • All C++ Codes Are Exposed And Used As Blueprint Nodes.

  • Easy To Understand Documentation For Better Integration & Usage.

✅|Content

  • Main Menu

  • Pause Menu

  • Game Settings(Graphics/Display/Audio/Controls/GamePad Layouts/Key Binding....)

  • Credits with hold to skip

  • Save & Load system

  • Intro 

  • Loading screen

  • Dialog windows

✅|Plugin Info

⚙️Number of Blueprints: 11 Classes (Without Widgets)

⚙️Number of Blueprint Widgets: 26 Widgets

⚙️Number of Core C++ Classes: 5 Classes

⚙️Supported Packaging Platform: Windows (64 & 32 Bit)

⚙️Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes