AldertLake - FSR3 Blueprint Control

Full Blueprint Control for AMD FidelityFX Super Resolution 3 & Mobile + AutoSave System For FSR3

Documentation Link
Discord Server For Support

This plugin gives Unreal Engine developers complete in-game and in-editor control over AMD FidelityFX™ Super Resolution 3 (FSR3) and FSR-Mobile — directly through Blueprints. Toggle, tweak, and debug upscaling, frame generation, and mobile optimizations without touching console commands or config files.

Note: This plugin automatically saves your FSR settings (Except Mobile FSR) inside Engine.ini So they can get applied automatically after restart

List Of Features :

For FSR 3
  • Enable/Disable FSR3 Upscaling at runtime.

  • Switch Quality Modes: Native, Quality, Balanced, Performance, Ultra Performance.

  • Frame Generation Control – enable FG, choose UI rendering mode, enable async present, adjust pacing.

  • Image Quality Tweaks – adjust sharpness, dedithering, history format, reactiveness scale, and more.

  • Ghosting & Transparency Fixes – full reactive mask control for translucency, reflections, and roughness.

  • Debug Tools – toggle debug view, tear lines, and debug UI capture in runtime.

  • Save & Load Settings (Windows only) – store FSR3 configuration for persistent graphics settings.

For FSR Mobile
  • Enable/Disable FSR-Mobile Upscaling.

  • Adjust FSR-Mobile Sharpness for optimal clarity.

  • Enable or disable Mobile Denoise.

  • Toggle Compute Mode for mobile optimization.

  • Control and check Upsampling for mobile platforms.