Full Blueprint Control for AMD FidelityFX Super Resolution 3 & Mobile + AutoSave System For FSR3
Documentation Link
Discord Server For Support
This plugin gives Unreal Engine developers complete in-game and in-editor control over AMD FidelityFX™ Super Resolution 3 (FSR3) and FSR-Mobile — directly through Blueprints. Toggle, tweak, and debug upscaling, frame generation, and mobile optimizations without touching console commands or config files.
Note: This plugin automatically saves your FSR settings (Except Mobile FSR) inside Engine.ini So they can get applied automatically after restart
List Of Features :
For FSR 3
Enable/Disable FSR3 Upscaling at runtime.
Switch Quality Modes: Native, Quality, Balanced, Performance, Ultra Performance.
Frame Generation Control – enable FG, choose UI rendering mode, enable async present, adjust pacing.
Image Quality Tweaks – adjust sharpness, dedithering, history format, reactiveness scale, and more.
Ghosting & Transparency Fixes – full reactive mask control for translucency, reflections, and roughness.
Debug Tools – toggle debug view, tear lines, and debug UI capture in runtime.
Save & Load Settings (Windows only) – store FSR3 configuration for persistent graphics settings.
For FSR Mobile
Enable/Disable FSR-Mobile Upscaling.
Adjust FSR-Mobile Sharpness for optimal clarity.
Enable or disable Mobile Denoise.
Toggle Compute Mode for mobile optimization.
Control and check Upsampling for mobile platforms.