Thanks!
I multiply the texture with the albedo (basecolor)…
So albedo = 0.8 and a white texture behave the same
as albedo 1.0 and a grey texture of 0.8?
Thanks!
I multiply the texture with the albedo (basecolor)…
So albedo = 0.8 and a white texture behave the same
as albedo 1.0 and a grey texture of 0.8?