Hi,
I have been trying to create a material that can do in real time the effect of a translucent stone lamp, like with alabaster. Usually I did that by baking the light and add it on the emissive, but I was hopping with substrate there is a dynamic way to do this.
My meshes have volume, but I can change it to one side surfaces if that can help, not really a problem.
Hopping this also can light the scene not just the geometry, but
