Akimbo Parkour FPS - Looking to work with programmer (C++ / Blueprints)

Hi @DaveFace,

Awesome game concept and pitch. My sort of game. In fact, I’m developing my Ninja Action Slasher Shooter: SPAGHETTI that features Akimbo and Acrobatics. Its essentially the amalgamation of game concepts and tech demos inspired during my years of working on various projects in UE4.

I’ve been testing Parkour in True First Person, it can get a little nauseous if you’re keep the head-cam in place during somersaults. Could tune it down with Time Dilation, but I would only implement that as manually triggered effect to avoid overdoing bullet-time automatically.

I more so code-centric developer. Thus, I’m kitbashing marketplace assets and scripting custom multiplayer subsystems (blueprints) where needed. I’m using procedural generation for architecture and environment. Implementing Player Customization in various layers for creative expression, where one would not expect to find any.

Most of my assets are sci-fi and horror themed so that’s what I’m working with. But I could only imagine, what could be achieved with a skill artist like yourself working with me. I desire Action and Monsters in my games, so what be could be better than Cyber Ninja slicing and dicing Demonic Entities.