Hi everyone, this is a rather speculative post but I’m hoping it becomes a viable project with the right collaboration. The game concept is called Akimbo: a 1v1 multiplayer parkour FPS, in the style of Hong Kong action films. If you’ve played The Specialists, Double Action Boogaloo, or (to an extent) Stranglehold - mix that with some Mirror’s Edge and you should have a pretty good idea.
The commercial goal is to make a (relatively) low-scoped multiplayer FPS, with a unique style, in a sensible amount of time. If this all sounds interesting so far, I’ve put together my thoughts in a design pitch here which should fill in the details of the concept.
I’ve been working on single-player projects on-and-off for a while, and contributing art to lots of smaller projects as well. Most recently I was working on an atmospheric horror game for which I did the blueprint code and artwork, but due to team circumstances / time issues that project has been shelved for the time-being. You can see a video of it here though.
My main focus is on environment and hard surface artwork, so besides characters, I can provide all the necessary art for the project. You can see my full portfolio here. I’m also very experienced with Unreal Engine 4 in general including blueprints (but not MP)
Who I’m looking to work with
I think with appropriate scope this is a 1 year project, most likely half a year for a visually complete playable prototype - so I’m looking to work with someone who can commit to that timeline and (obviously) is enthusiastic about this type of game. Most importantly I want it to be an open design collaboration.
If you’d like to know more or you think you’d like to work with me, my Discord is DaveFace#6850