AJK 3D - Advanced Horror Flicker Lighting System

Horror Lighting System is a modular Unreal Engine lighting toolkit built for horror scenes,

cinematic tension, and reactive environmental storytelling.

It is not a simple tutorial-style flicker effect, but a more advanced system designed for realistic,

controllable, and cinematic lighting behavior. It can be used for anything from a single unstable

lamp to a fully choreographed hallway circuit.

With ready-to-use presets, trigger effects, hallway circuit patterns, emissive synchronization,

and customizable parameters, it covers subtle atmospheric flicker, aggressive blackouts, panic

effects, power instability, and reactive corridor sequences.

The system is powerful under the hood, but easy to use through presets, while still giving advanced

users full control over the final behavior.

Future Updates

If there is strong interest in the plugin, all three systems, Lighting Effects, Trigger Effects, and Hallway

Circuit Effects — will continue to be expanded with new presets, additional features, and planned

audio-related improvements. The goal is to grow the toolkit based on user feedback while keeping

it powerful, flexible, and easy to use.

The package is built around three connected systems:

  1. Lighting Effects : https://youtu.be/x99l1pWdmU8

  2. Trigger Effects : https://youtu.be/1uxDmQY3tSQ

  3. Hallway Circuit Effects : https://youtu.be/L0auv56ryK4

What it can be used for
  • horror corridors, hospitals, hotels, basements, asylums, and industrial spaces

  • story-driven power failures and scripted scare moments

  • environmental tension that reacts to player movement

  • single-lamp flicker setups

  • multi-light hallway choreography

  • emissive lamp meshes that visually match the light behavior

1. Lighting Effects
  • 26 handcrafted lighting presets

  • The core system for individual lights.

  • 1 fully customizable preset

  • support for Spot, Point, Rect, and Directional Lights

  • procedural flicker driven by a multi-state system

  • virtual voltage and lamp behavior simulation

  • incandescent, fluorescent, and LED-style responses

  • color temperature shifting

  • emissive mesh synchronization

  • runtime preset switching and blending

This system works equally well for a quiet background light or a hero light in a major scare sequence.

2. Trigger Effects
  • 2 independent trigger volumes per setup

  • The interaction system for proximity-based lighting events.

  • 20 built-in trigger effects

  • single-use or reusable trigger logic

  • cooldowns, repeat plays, and pawn-only filtering

  • Blueprint-friendly activation and reset functions

This is designed for setups where a light should react when the player gets close, enters a room, or crosses a specific point in the level.

3. Hallway Circuit Effects
  • 17 hallway pattern functions

  • The group-control system for coordinated multi-light behavior.

  • wave, alternating, breathing, blackout, surge, and entity-style effects

  • left / right / center grouping support

  • ordered corridor playback

  • save / restore support for running patterns

  • player reactive options

  • event delegates for beats, wave steps, setpieces, and stop events

This system is made for situations where you want an entire corridor to feel alive, not just one flickering bulb.