AIs pushing and throwing away eachoter

on my project i have an enemy type that runs to our player and attaks while running. but when i play testing sometimes consciously let them stack up on me around 10-15 so they are squeezing up and throwing eachother i have already tried detour crowd ai controller and rvo.
rvo didn’t work but when i use dc ai controller it helps little still sometimes happening tho. so any idea how can i solve this problem?

i’ll try to post a video about this