Hello, I’m new to AirSim and I’ve recently installed the AirSim plugin into one of my ue4 projects. I created a map where I have some npcs with roaming behavior that I defined via a blueprint. The npcs work when I run the project in the base game mode but when I change game mode to AirSimGameMode, the npcs turn to the direction of the player start position and proceed to walk straight until they get to the edge of the map, completely avoiding the roaming behavior outlined by the blueprints I made. I’ve already tried many different solutions such as changing the runtime generation setting for the navigation mesh to dynamic. Any insight into why AirSim seems to be interfering with my blueprints would be greatly appreciated.