**While I seek a job at a studio, I’ve decided to start a project using PBR shaders and UE4 to create an airship battle game.
My portfolio is available for viewing at http://www.mattolick.com/
Contact at MattOlick3D @ gmail.com**
http://i.imgur.com/0OZLGBo.jpg **Day #1 :** A draft of concept/orthographic for airship
Day #2 : First attempt at clouds inside UE4, utilizing billboards.
https://www.youtube.com/watch?v=ldn--0EVstE **Day #3 :** Adding static meshes alongside the billboards, and reduced the spawncount to a max of a random seed of 10-20 total particles per emitter. Three emitters are used in the above scene