http://i.imgur.com/0OZLGBo.jpg
**Day #1 :** A draft of concept/orthographic for airship
Day #2 : First attempt at clouds inside UE4, utilizing billboards.
https://www.youtube.com/watch?v=ldn--0EVstE
**Day #3 :** Adding static meshes alongside the billboards, and reduced the spawncount to a max of a random seed of 10-20 total particles per emitter. Three emitters are used in the above scene
returning back to finish this concept art, while I wait for my free trial of 3DS Max to arrive in email. Hoping a job to come my way soon~
Creating 3D cannonball using Substance Designer to build the textures tomorrow, and placing it in front of the camera with animated FX via Cascade in UE4
Ship is intended to be playable, shootable, and destructible (third person vehicle). I want to put floating fantasy crystals on the inside, like the boardgame Battleship