I want to build an airport, specially the taxiway, in unreal. This should be dynamic, because the user should be able to edit the taxiways for the planes. The planes on an airport drive on yellow lines, now I thought to make a waypoint system with splines where the planes drive along.
I have the blueprints to build the taxiways, but not the splines for driving. My question is what is better, have a single blueprint, which is responsible for all the waypoints and splines and how they are connected, or is it better to make this in the blueprint of every tile of the taxiway (one tile is one straight line between two points, there are no segmentations). I think for calculation the path the first method is better, also I have all logic (add connection to this spline, delete connection…) in one blueprint, and not in every blueprint in the world.
How could pathfinding in this world be solved?
What are your thoughts and meanings to this problem?