I have a plane mesh with the propeller and I can animate the propeller in Blender, but when I import the mesh into Unreal I lose the animation of the propeller spinning. I am using Export FBX in Blender.
First question… would it be easier to import the plane as two meshes: Propeller and Plane, then animate the propeller? If so, how do I animate the propeller in Unreal?
Second question… If I create the animated propeller in Blender, do I need to create a rig (add bones) for the plane and the propeller for it to transfer to Unreal correctly? Or is there something I’m missing?
I sure hope the first question is the answer because I’d rather animate the propeller in Unreal than try to import the animation from Blender.
Blender version I am using is 2.73
Unreal Engine version is 4.7.6