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airplane move forward

Hello,
i’m struggling to make an airplane pawn that always flies but is moveable via rotation of the mesh.
I made it first with the Event Tick and Set Location according to the forward vector multiplied by a speed variable and delta time.

Problem is in multiplayer when the ping is 100 as an example it starts to lag / jitter hard. I guess i need a movement independet from frames per second?

I also tried to make it with an projectile movement component instead but i don know how i rotate the flying direction. Some one knows how to?

Here is my Event Tick attempt:
f0965c209bad0e6b1282805ff27362ca560e5bf3.jpeg