i’m struggling to make an airplane pawn that always flies but is moveable via rotation of the mesh.
I made it first with the Event Tick and Set Location according to the forward vector multiplied by a speed variable and delta time.
Problem is in multiplayer when the ping is 100 as an example it starts to lag / jitter hard. I guess i need a movement independet from frames per second?
I also tried to make it with an projectile movement component instead but i don know how i rotate the flying direction. Some one knows how to?
Here is my Event Tick attempt: