Air control for mouse movement to change direction mid-air after jumping

Hello everybody,

Is it possible to get air control for the player as shown in following gif using blueprints?

In the default First Person Class Air Control seems to mean that you can move using the keys on your keyboard while in-air, but no mouse control.
I want the player to have his velocity in the direction he is looking, by now if you jump forwards and turn around you still move forward and do not turn mid-air.

I hope someone can help me. :slight_smile:

Sincerely,

Is it possible to get air control for
the player as shown in following gif
using blueprints?

Yes it is possible.

Simple answer:

Get the direction vector from your character transform after the turn, and move to this direction.

The answear is there :slight_smile: