Not sure if anyone has run into this, but I finally figured out what was causing my game to crash. If you teleport an air burst pad under an NPC - it just crashes the game, I have no idea why. Is there any way around this? I’ve even made the air burst pad very small and seem to be encountering the same problem (albeit, much closer to the guard in that case).
If it helps in your debugging, I have fixed-position air burst pads and bots have walked across them and were blown skyward with no crashing. Have you tried teleporting another device under an NPC to see the impact of that?
No, but i’ve figured out an interim solution, preventing players from jumping when directly next to guards
I’m not sure what about this causes the game crash, because you can also force other players near you upward, but none of those instances cause issues
It may be navigation related if it’s affecting bots and not human players. I don’t have the editor open, but many devices have “navigation relevant” or something like that, you could try disabling. Otherwise, you have your work around,
Nah it’s pretty limited for available options, only one seems to be the propagate draw distance on additional component, which presumably is not the issue, I’d think anyway