I have a player controller with AIPerception component for vision, and it works as intended when just rotating the camera, but when the player moves it will continuously fire the update event. What can I do to fix this? I have tried changing every variable in the component and nothing works, there is no mix up with other assets as you can see in the print statements, and there is no player model getting in the way. None of that should matter though since when aiming the camera it does actually work, please help!
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Try disabling auto-sense updates on movemont.
Check if the movement updates AI’s LOS. Try disabling “Auto Success range from last Seen Location” or adjust detection radius in the AI perception component .