Basically ai work as expected when there are few of them, they perceive each other and execute instructions as expected.
But when i add more of them they just start to walk past each other
And as you can see on the second screenshot debug shows that perception barely updates.
My ai is setup on blueprints and behaviour tree
Here’s AIcontroller BP 123 posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4