AIMoveTo with breaks in between


As the title says I would like to move to a location using AIMoveTo, but since my character’s walking animation is him dragging himself across the floor, I would like him to only actually move every 2 seconds for a period of 1 second. And loop this until he gets to the desired target.

How can I use the AIMoveTo with these breaks in between?

@greynz answered you pls closed this topic

Perhaps it would be easier to change your characters movement speed to 0 when you want him to pause, and the set it back to the default move value for when he should be moving.

how can I do this within the AIMoveTo function though?