AIMoveTo not working

I’m trying to use a AIMoveTo node to move a pawn(referred to as Pawn) to my player’s pawn’s(referred to as Player) current location. I have this set up in the Pawn’s blueprint Event Tick node so that it will constantly update.

I had this setup working yesterday, but then I lost power for a few minutes and now the setup doesn’t work.

While I’m sure that I’m just overlooking something really simple, I’ve already looked into other forum posts and haven’t found anything I’m missing.

AutoPossessPlayer = Disabled
AutoPossessAI = Placed in World or Spawned
AIControllerClass = AIController
NavMesh is placed, and both Pawn and Player are inside of it