AiMoveTo not working as intended

Hey everyone!

I have a building that spawns movable characters (robots). The robots moves to a specified actor (Mine), using [AI MoveTo]. The problem is that some robots not all, fail to move.

I had the spawn building have 4 doors before and there were no problem. But now because of design issues, I had to make the spawn building with 2 doors. After that I keep getting problems with robots failing to move.

I checked the navmesh by pressing P, There was no problems there. I think it has something to do with the collision or something else but I can’t figure out what.

Any help would be really appreciated. :slightly_smiling_face: