AIMoveTo not Replicated?

Hello Everyone,

So, I’m making a companion and companion itself is a Character as Base class. So, Movement Replication should be working.
But when I(Client) send Server RPC to send command to come to me using AIMoveTo. It works perfectly fine in Server Side. But in Client the Companion is still at the same place. I know Animations are controlled using States, so not having that replicated is perfectly fine. But atleast the Capsule should be moving towards me, right?

If anyone know what’s wrong here let me know.

Thanks.