Creating an RPG game by following the RPG beginner course from vPoly(Youtube), Everything seems to be working fine before this tutorial after this tutorial AImoveto node starts failing. I tried a couple of solutions like deleting and re-adding recast nav mesh and nav mesh bound volume, Changing map a couple of times, Adjusting Pawn Sensing Settings, Creating a new character, and adding ai part to it but nothing works pls help
I know just what you mean. I think I will try to create my own AI like behavior without using that node and built in functions. Surely it is possible.
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moveto task is also not working in behavior tree, is it possible without using that task? Sorry if it is a silly question
I don’t know much of anything about AI really. But there is simple move to location, maybe that can be used to go to the player character. Instead of a nav mesh I was thinking of using a big box collision around the player and if the enemy character is overlapping that box to then go to or seek the player.