AimOffsetBlendSpace1D,No See Mesh,Why

AimOffsetBlendSpace1D,No See Mesh,Why

AimOffsetBlendSpace1D,No See Mesh,Why

Make sure that the additive type of the offset animations is set to mesh space. Wrong setting usually results in this type of output.

no down ,why

Maybe because your not reading the manual?

As a guess check your preview base pose.

  1. it should be a single pose (corrective pose)
  2. it should not have any kind of additive blend
  3. Why are you using a blendspace to crouch?

A crouch is a locomotion state so should be in your animgraph

no see Mesh

I would need to see what you are using as your reference.

The most common mistake is to use an aimoff set where the needed Mesh Space has already been applied so you are using a mesh space corrective pose as the reference. Your adding a mesh space to a mesh space :wink:

What you will need to do is make a copy of the pose that has the mesh space applied and set it’s additive to none. You can now use this pose as a corrective or reference pose

no down why

no down why

Still don’t know why you would put a locomotion state in a blend space.

But you do know to see the reaction between takes you now have to press the shift key ?

is AimOffsetBlendSpace1D

is AimOffsetBlendSpace1D