I’ve got a 1D Aim Offset defining the aim up and aim down movement of a weapon. I am using the platformer tutorial as a start. Right now, I get the rotation from the Aim Offset, I think, because the min and max match what I have setup. The problem is that the entire player rotates and the aim pose never changes. I followed the Aim offset tutorial for the nodes. Here are some screens- I hope this is enough info to get an answer. I’ve got this functionality going in Unity, but I’m messing around with porting. So, if someone could point me in the right direction that would be great!