AimOffset 1D in AI in back of AI character

Hi!
I made a AI Character with a AimOffset 1D… It works, it the problem is when the pawn is… for example behind the AI Character… Aim Offset 1D continue working and the result are strange movements for the AI Character…

This is the animation blueprint:

What could I do?

Thanks guys!

guessing from what youve said you need to clamp the pitch so the AI doesnt turn to weird angles