Hello,

I’m trying to figure out an aiming prediction for a projectile affected by gravity. I need to calculate the gun rotation for the future location of the target accordingly to the projectile trajectory.

Earlier I made this implementation for the case if there is no gravity.

I can’t figure out how to take into account gravity. Also, I found that the projectile gravity scale in the projectile movement doesn’t affect the Projectile Velocity Vector (Get Velocity node). As I understood this gravity scale is fake physics.

And I don’t understand how exactly this affects the projectile velocity vector