Aiming by line trace offset to center of crosshair replication

Hey all!
I am attempting to create an aiming system that rotates the upper body of the mesh towards the impact point or the end of a line trace this system I have built below works fine for a single player game however I need this to be replicated for multiplayer on a dedicated server and am at a loss as how to go about it.

I have set up this example of blue print in order to show my work:

Example of blue print

Any help would be greatly appreciated thank you for your time.

I’m no expert, but maybe creating a replicated event that takes in the line trace data that is being used (Distance, Location, and Trace End) would work.