here is my animation graph
when it comes to the runtime, my animations is shaking, wired
could anyone help me? thanks very much
How about disconnect the get bow blend weight?and set the blend weight to 1
i have tested that, same result.
i have found the reason who are causing the shaking, its animation offset
i broke the connection from ao to result, no shaking at all. but i really need this ao to enable bow aim with camera forward direction.
i’ll try dig sth from ao with layered blend per bone.