Hi, I can’t figure this one out… I’ve tried rotators and other things which sort of works until you add the smooth interp to it, then it breaks down. It seems to me I should be able to get an rotation X only solution to work, somehow? I’ll take any solution, as long as it doesn’t flip on any axis (including its own local banking axis).
I’ve attached my current solution, the lovely image I’ve drawn shows (left) how the triangle (‘component to rotate’) is looking at ‘target location’, then if that ‘target location’ moves to the other side of the triangle actor then the ‘RotX_target’ goes from 170 to -170. It should go from 170 to 190.
I’m wondering if one has to create a system that just works in any numbers, so support for angles like 450 or whatnot.
My brain is fried right now so hoping for some help here. Thanks a bunch for any help whatsoever!