Hey guys! i´m new to unreal engine and i wanted that i have a aim animation so i made a aim boolean but it just doesnt work
I hope for help and thanks
Hey guys! i´m new to unreal engine and i wanted that i have a aim animation so i made a aim boolean but it just doesnt work
Hi @Ryhox
I made one of these just yesterday.
Assuming your bool is being set properly then all you need to do is double click on the circle thats on the INPUT arrow of your aim state. And connect your bool. Then double click on the OUTPUT circle and connect the bool to a NOT BOOLEAN first then connect that to the last node
Just to be sure you have a seperate bool variable inside your animation blueprint that has the same name “is aiming” that you are passing from your character?
Heyyy @High500 thanks for your respond Yeah i already did that in the arrows xD and the name is the same i just dont know why it doesn´t work i already looked up so many videos xD do you have a other idea if not its ok xD
There is another section you need also give me a few mins i will update from my desktop.
Also to make things more readable , have a different variable name inside the animation to the character. it helps when identifying issues.
So is your first image inside the animation “Event Blueprint Update Animation” ?
Your Aim Sequence should also be connected to the Output Animation Pose correct?
If those are connected then maybe put a print statement on your input trigger for aiming and check its being called?
OMG xD
I´m so dumb i had it on “Event Blueprint initalize Animation” conntected now it works thanks bro and thanks for your time : )
its perfectly fine, easy to make a mistake when new good luck!