Hi guys,
I’m in the process of creating a fps game and something I would love to have as an extra layer of motion is something Matthew Boehm explains he and his team used in Overwatch.
He explains it in this video: Animation Bootcamp: The First Person Animation of Overwatch - YouTube
He talks about aim & roll additives where the player’s arm drags along the rotation of the camera. How would you guys achieve this? Is this only possible through C++ or also some smart Blueprints?
I’d love to hear what you guys have to say.
Greetings,