Hello Unreal engineers,
I’m working on a Animation Blueprint and had to setup Aim Offset for the character. I followed this tutorial and everything worked fine. But for some reason the replication works only for two connected clients. Third is offset by 90 degrees or so.
Here’s an image for easier understanding:
And if you notice the same thing happens for others. For example, client 1 is relevant only for self and server. Server is relevant for self and Client 2, and Client 2 is relevant only for self and server.
Not sure what I’m doing wrong. I set my Yaw and Pitch variables as replicated, but it doesn’t work.