Hello, I’m not sure what I’m doing wrong but I assume it has to do with my blendpace, I followed the unreal documentation on how to set up an aim offset and it rotates properly but it isn’t showing the aiming poses that I put in the aim offset, its instead blending with my Idle/Run Blendspace.
Any help would be appreciated I have no idea how to fix this thanks!
Heres what it looks like for reference.
As you can see it looks fine in the preview
But in the game it looks like this
I have all the anims additive set properly according to the documentation so I’m not sure why its like this.