sorry for yet another aim offset thread, i searched but couldn’t find anything that helped.
i spent the past 2 days searching up and down trying to find a solution but with no luck. I even purchased the generic shooter template in order to see another projects solution but it only solved half of the issue.
the aim offset is not replicating properly to all clients. only pitch is working, yaw is simply not. i would like this to work in dedicated and listen.
when in combat mode (low ready in my bp’s) the characters entire body rotates fine and looking up and down works flawless as well. when i go out of combat mode (low ready) the upper torso and head should rotate according to the direction in which the player is looking. it works fine for the owner but other clients can not see the animation and their turn is not being received either.
so i can see myself turn properly but i cant see other players turn. they cant see me turn but see themselves turn properly. i hope that makes sense.
here is the character bp eventgraph bp where yaw and pitch are set. both are replicated
here is my animbp blueprint
the pitch is pulled from the generic shooter template, but i couldnt find anything for yaw so i figured i would replicate it, get it in the animbp and then set it there.
i tried quite a bit but with no luck.
any help is appreciated