I am facing a weird problem where my character mesh is not appearing when I use the ‘Aim Offset’ animation. I followed the ‘Aim Offset’ documentation, and set the additive settings on the proper one (mesh space) that was being asked on the tutorial. I tried changing my settings to different ones but nothing seemed to work.
Problem solved. In the part to set “preview mesh” you need to set for all the different poses, the same reference pose which in my case is gonna be the idle_rifle_hip.
This is the correct solution. I would clarify by saying this: Each of the Animation Sequences in your Aim Offset needs to be individually adjusted by going into each animation. Find the “Preview Mesh (Animation)” and “Apply to Asset” for each animation in the Aim Offset. Note this preview mesh area is off to the RIGHT under “Preview Scene Settings”
For me, as soon as I drop my aim poses in, the preview mesh disappears, even though each asset already has the correct mesh as the preview asset. Very confused why this won’t fix it.
I just solved it: what worked for me was making sure I picked a “base pose” that a) is the same for all the AnimSequences and for the AimSpace (or is it called the AimOffset?), and b) isn’t actually one of the sequences you’re using. (I set the base pose to the default ThirdPerson Idle–I don’t think it really matters).
I hope this is helpful!
Open every AnimationSequense, that you chose for AimOffset
Additive Anim Type → Mesh Space
Base Pose Type → Selected Animation Frame
select in selector pose_which_aim_center (including the pose_which_aim_center )
Create AimOffset
Set Axis
Plase AnimationSequenses to contol field in needed order (peview desappears - it’s normal)
Additive settings → select character_default_upper_body_pose (preview appears)