Aim Offset Messes Up Walking Animations (Feet are Marching or off ground) With Control Rig Active

So I successfully created an Aim Offset, however, when I walk, the legs move very weird when the Control Rig for the feet is activated in the AnimBlueprint. I exported and then imported the aim offset animations from Lyra, and created my own AO Blueprint. All unarmed AOs animations are set to mesh space and selected animation frame. I also set the animation to MM_Unarmed_IdleReady.

In the AnimBlueprint I add the Aim Offset before the control rig within the Third Person AnimBP example. All is fine when standing still, however, when I move, the character starts marching with its legs even when running. They go up real high. If I ignore the Control Rig that comes with the third person example, then the character moves fine, but when I move the feet come off the ground (so he is basically floating while walking/running). I want the control rig because of the foot IK. I am really lost at this point. Can anyone help?

So I had it partly figured out. If I add the below code to the footik control rig then the animation is not marching anymore, however, I still can’t figure out why the character is slightly in the air still while moving.