So I followed the tutorial on aim offsets on the UE4 documentation. Once finished I applied my aim offset to my model in the anim graph. Now I don’t know if this is because I am using a blendspace for my idle/walk/run, I slipped up along the way or my rigging sucks (I’m not a modeller so it does). I have no clue where to start and fix this, I have looked up this issue on here and none of them seem to have a suitable fix.
Here is what the issue is:
Also as you can see the aim offset is not changing with my camera, but that can wait till this issue is fixed first.
Here is my anim graph:
And here is the aim offset working and a screenshot of one of the animation set ups:
Hope someone can see my error, if you need any more images or information please ask