Aim Offset issue - animation is blending incorrectly

So I followed the tutorial on aim offsets on the UE4 documentation. Once finished I applied my aim offset to my model in the anim graph. Now I don’t know if this is because I am using a blendspace for my idle/walk/run, I slipped up along the way or my rigging sucks (I’m not a modeller so it does). I have no clue where to start and fix this, I have looked up this issue on here and none of them seem to have a suitable fix.

Here is what the issue is:

Also as you can see the aim offset is not changing with my camera, but that can wait till this issue is fixed first.

Here is my anim graph:


And here is the aim offset working and a screenshot of one of the animation set ups:


Hope someone can see my error, if you need any more images or information please ask :slight_smile:

Well that isn’t really the issue at the moment, but this is how the event graph grabs the pitch and yaw:


oh and it’s casting from my player blueprint
edit: I casted from the controller and now it works for left and right but not up and down

I think this is due to my rigging, I may be wrong but this answer is abandoned now.