I have having the most difficult time creating an aim offset for my character. Each of the animations are one frame each for the different shoot directions and when playing individually they work fine. But as soon as I drag them into the aim offset, the character turns into a pretzel.
For example, I first import my animations from mixamo:
Okay then I will open each one up and set the following options:
Noting that the animations look perfectly fine at this point.
Now I Make a new Aim offset selecting the same skeleton used for the animations:
However, I think from the screenshot above, might explain the problem. For some reason he appears to be rotated in the aim offset… moving forward. The issue happens when I drag in an animation into
the offset:
Perhaps he looks better this way. =)
I have been pounding my head against the wall, trying to figure why it is doing this. If I make a normal blendspace, I do not seem to have any weird twisting going on? I have been trying to mess with the parameters without any success. Any advice on how I could debug this because I am all out of ideas. Any help or guidance is appreciated.