Aim offset doesn’t work with animations which includes morph target and joint together.
I made single frame animation with eye joint rotation and morph target for eye lid movement.(attachments, anim_down.png)
and then put them into aimoffset blendspace(attachments, aimoffset.png) it works well with morph target when I rotate the eye, eye lid follows eye movements.
then I made anim blueprint to blend with other animations(attachments, abp.png).
for testing purpose, I put random rotator to drive eye to see if eye lid moves but it dosen’t. only eye rotates alone.
Does anyone know what the problem is? same thing happens with UE4 4.13.2
I was able to create a basic mesh with both bone movement and morphs in the animations. I’ve been able to make it work with both Aim Offsets and Blendspaces.
I’m attaching the fbx files so you can take a look, but I don’t know why it wouldn’t be working for you other than your AimOffset setup. Can you try it with a Blendspace and see if you get the same results?
PS - Please review this from step 22 onward: Creating an Aim Offset in Unreal Engine | Unreal Engine 5.1 Documentation
Thank you for your support
I will try with your fbx then tell you what I get.
It’s weird that morphtarget doesn’t move at all even I change the slider manually.
Are you using a plugin? That doesn’t look like the usual Morph Target Preview window.
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