Aim offset anims are broken

I have a anim bp in my game, inside here i have something like that:

My anim graph:

I want to make an anim offset. I creted the animations for that and i set the animations additive type to local space (and i also tried mesh space, and all the other options) and then selected anim frame

If i plug then UpperBody directly to then blend per bone it works normal but of course without the aim offset.

but if i add the AO_Amy to the Blend Pose 0 i’m getting this:

image

I don’t know what i’m doing wrong, i’m working on this for 8 hours now and i can’t find any tutorial or solution for this problem.

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