Having a issue with aim off sets flickering on clients when looking around. now in pie they work fine but once u start up a stand alone with its own process to connect over the internet to another computer it starts to try to return to the idle pose even though its suppose to be looking straight up. this only happens for clients while the server it works fine. and it works fine when hosting a server and client in pie.
ive tried this with just a server replication event connected with a multicast to tell all clients that player a is looking around now ive added a 3rd rpc to do the change on the owning client then tell the server we are aiming and then again back to the multicast as seen in the picture below. either way i do this it works fine in pie. for both server and client. havent tested new setup(with the on owning client rpc) with the standalone in its own process yet. due to the fact that i test with someone over seas. now this rpc has to be called on tick in order to keep the pitch variable updated. my normal ms is around 50 when connecting to the host over seas so not seeing it as a lagg issue. if anyone has any information on how to go about fixing this that would be great. Thanks in advance!