Hello everyone!
In general, I am making a tank in UE, and I cannot cope with the implementation of the stabilization system.
When I rotate the tank around its axis, and at the same time I look at one point, there is a offset.
The float “Tower Yaw” is transmitted directly to ABP
A lot of time has already been spent searching for a solution and there are some assumptions (Three Steps to Eliminate Lag of Camera Movement | Chang's Pages /)
Perhaps the problem lies in the correct configuration of the tick groups, but no matter what I do with them, there is no result