Aim Down Sights Issue: Aim Drift While Moving

I developed an Aim Down Sights system stacked overtop a weapon sway mechanic in the character’s animation blueprint. For the most part both systems work perfectly, however if I move while aiming, the player would tilt either left or right. One solution I had was making the weapon’s aim socket relative to the camera instead of the player’s arms but I had a lot of issues aligning its aim offset. Any corrections or anything I missed?

Hip

ADS(Working)

ADS(Tilted)

Weapon Sway for Both Hands(Animation Blueprint):

Aim Down Sights(Character Blueprint):

Calculate ADS Transform Function:

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